Real Life Roulette

Mission:

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Board Games

Brief: The Inner Circle finds the nearest board game, whether at a house, coffee shop, or other location.  Once two games are acquired, they are combined into a new game.  New rules may be required.

EXAMPLE: The Inner Circle grabs two of their favorite board games: Monopoly(tm) and Dungeon(tm).  The boards are placed side by side and a link is established between the starting space on the Dungeon(tm) board and the Free Parking square on the Monopoly(tm) board.  Choosing playing pieces from either game, players start on the Monopoly(tm) Go square, but may switch back and forth between boards whenever they land on Free Parking or the Dungeon(tm) main entrance.  Players may slay monsters and gain treasure on the Dungeon(tm) board to buy property and hotels on the Monopoly(tm) board.  Every ten gold pieces found in the dungeon is worth one dollar of Monopoly(tm) money and one dollar can be traded for ten gold pieces.  All money may be instantly converted at any time.  Gems, chalices, and other treasures can be converted into Monopoly(tm) money as well, based on their gold piece value.  Magical items, however, cannot be sold (that would be too crazy because magic doesn't exist in the Monopoly(tm) world, of course).  One player wins when all other players are either bankrupt or dead.

Expanded: Any board game in the world.

Twist:

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Act injured, like you were just in a fight or got hurt or roughed up recently.  Limp, favor certain limbs/muscles, wince, move and sit down slowly, etc.

Options: Pretend to be sick with a cold, narcolepsy, lycanthropy, Tourette Syndrome, etc.  Use props like crutches, bandages or a wheel chair.  One person acts sick or injured, with the others assisting.

Taken from Morton's List: The End To Boredom 
Cosmic Law, Quest 3
Mutation: #5 Sick Ward

Real Life Roulette V 1.0
www.MortonsList.com
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